I hope everyone is having a nice February! I’m proud to share recovered design documents, scripts, and more for Island Xtreme Stunts (LEGO Island 3) that came from Dean Roskell, the lead designer of the game. I’ve also put together a timeline (with more changes on way) for the game to add additional context for each document. It can be found here. Document Archive Continue reading Island Xtreme Stunts (LEGO Island 3) Development Materials Recovered!
Initially, I asked him about how he got hired by Silicon Dreams Studio. He then told me Steve Hughes played a role: “I was teaching IT in a Further Education college where I made a good friend in one of the other lecturers, Steve. He and I both had the ambition to work in the computer games industry. Within weeks of each other, we got … Continue reading Paul Scully: LEGO Island 2 Programmer
Introduction Since 2017 Richard Hancock (Silicon Dreams Studio designer) and I have spoken off and on about his involvement in the development of LEGO Island 2 (which he was lead designer on) and Island Xtreme Stunts, along with the tie-in setline of the latter title. Initially, I didn’t have permission to share my correspondences, but thankfully times changed. I have sorted through my countless messages … Continue reading A Look Back at Silicon Dreams’ LEGO Work With Richard Hancock
To start with the basics, I asked about how he got involved with the project. He described his history in the gaming industry and his work on Radio Shorts with Wes Jenkins: “Wes (Jenkins)and I were friends. I was a comedy writer in LA for 15 years and the co-game designer of Scooter’s Magic Castle for Electronic Arts. When I moved to San Francisco a … Continue reading Doug Kor: LEGO Island and LEGO MyStyle Writer
To start off with, I asked Kevin about how he got involved with LEGO Media International: “I joined LEGO in January 2000 as a Junior CG Artist and Animator. It was my first job after completing a Masters in Computer Animation from Bournemouth University. A friend of mine from Bournemouth had the job at LEGO first, but after a few months took a job elsewhere, … Continue reading Kevin Rooney: LEGO Media Animator
Richard Priest was hired by Attention to Detail in September in 1996. He worked on The Incredible Hulk: The Pantheon Saga and Rollcage before working LEGO Racers LBE, which lead to the later development of LEGO Racers 2 and Drome Racers. “I’m not sure if you are aware, but we also made an arcade game that was installed in Lego Land Windsor. It was an … Continue reading Richard Priest: Former Lead Artist at Attention to Detail
A bit back Jim Southworth and I spoke about his experiences as Silicon Dreams Studio’s lead animator. He revealed loads of details including cut content, developer memories, and shared several videos relating to his animation work. To start off with, I asked him about he got involved with the development of LEGO Island 2: I think we started in 1999. It was a long time ago! … Continue reading Information From Jim Southworth: LEGO Island 2 and Island Xtreme Stunts Animator